Rules at a glance

Victory conditions, the time for each phase, voting and draws, recommended compositions by player count, and how Casual and Ranked differ, in tables and lists.

Victory conditions

See Roles for which team each role belongs to.

Madmen, fanatics, immorals and cupids count as humans. Foxes count as neither humans nor wolves.

When a side wins, two surviving lovers win over everyone else; otherwise a surviving fox does.

Village
No werewolves are left alive
Werewolves
Living werewolves equal or outnumber living humans
Fox
The fox is alive when the village or the werewolves win
Lovers
Both lovers are alive when any side wins (highest priority)

Phases and timers

Each casual village sets its own timers; ranked games use fixed ones. Days cannot be skipped or extended.

Game flow explains how the phases run.

Phase
Casual (range, default)
Ranked
Phase
First night
Casual (range, default)
30–180 s (60 s)
Ranked
60 s
Phase
Day discussion
Casual (range, default)
1–15 min (5 min)
Ranked
5 min
Phase
Vote
Casual (range, default)
30–180 s (60 s)
Ranked
60 s
Phase
Runoff
Casual (range, default)
15–120 s (30 s)
Ranked
30 s
Phase
Night
Casual (range, default)
30–300 s (90 s)
Ranked
90 s

Votes and draws

Your vote
Can change until the deadline; revealed after it
A tie for most votes
A runoff between the tied players
A tie in the runoff
Nobody is banished that day
Everyone abstains
No runoff; nobody is banished that day
Everyone is eliminated
Draw
Three days in a row with no eliminations
Draw (the first night does not count)
More than half of living players agree
Ended early (no winner)

Suggested roles by player count

When you create a casual village, choosing a player count fills in the suggested roles. You can change them freely.

Each role's abilities are in Roles.

6-player setup
  • Village
    Players: 4
    • Villager
      ×3
    • Seer
      ×1
  • Werewolves
    Players: 2
    • Werewolf
      ×1
    • Madman
      ×1
7-player setup
  • Village
    Players: 5
    • Villager
      ×3
    • Seer
      ×1
    • Bodyguard
      ×1
  • Werewolves
    Players: 2
    • Werewolf
      ×1
    • Madman
      ×1
8-player setup
  • Village
    Players: 6
    • Villager
      ×3
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
  • Werewolves
    Players: 2
    • Werewolf
      ×1
    • Madman
      ×1
9-player setup
  • Village
    Players: 6
    • Villager
      ×3
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
  • Werewolves
    Players: 3
    • Werewolf
      ×2
    • Madman
      ×1
10-player setup
  • Village
    Players: 7
    • Villager
      ×4
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
  • Werewolves
    Players: 3
    • Werewolf
      ×2
    • Madman
      ×1
11-player setup
  • Village
    Players: 8
    • Villager
      ×5
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
  • Werewolves
    Players: 3
    • Werewolf
      ×2
    • Madman
      ×1
12-player setup
  • Village
    Players: 9
    • Villager
      ×4
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 3
    • Werewolf
      ×2
    • Madman
      ×1
13-player setup
  • Village
    Players: 9
    • Villager
      ×4
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 3
    • Werewolf
      ×2
    • Madman
      ×1
  • Fox
    Players: 1
    • Fox
      ×1
14-player setup
  • Village
    Players: 9
    • Villager
      ×4
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 4
    • Werewolf
      ×3
    • Madman
      ×1
  • Fox
    Players: 1
    • Fox
      ×1
15-player setup
  • Village
    Players: 10
    • Villager
      ×5
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 4
    • Werewolf
      ×3
    • Madman
      ×1
  • Fox
    Players: 1
    • Fox
      ×1
16-player setup
  • Village
    Players: 11
    • Villager
      ×6
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 4
    • Werewolf
      ×3
    • Madman
      ×1
  • Fox
    Players: 1
    • Fox
      ×1
17-player setup
  • Village
    Players: 11
    • Villager
      ×6
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 4
    • Werewolf
      ×3
    • Madman
      ×1
  • Fox
    Players: 2
    • Fox
      ×1
    • Immoral
      ×1
18-player setup
  • Village
    Players: 12
    • Villager
      ×7
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 4
    • Werewolf
      ×3
    • Madman
      ×1
  • Fox
    Players: 2
    • Fox
      ×1
    • Immoral
      ×1
19-player setup
  • Village
    Players: 12
    • Villager
      ×7
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 5
    • Werewolf
      ×4
    • Madman
      ×1
  • Fox
    Players: 2
    • Fox
      ×1
    • Immoral
      ×1
20-player setup
  • Village
    Players: 13
    • Villager
      ×8
    • Seer
      ×1
    • Medium
      ×1
    • Bodyguard
      ×1
    • Mason
      ×2
  • Werewolves
    Players: 5
    • Werewolf
      ×4
    • Madman
      ×1
  • Fox
    Players: 2
    • Fox
      ×1
    • Immoral
      ×1

Role setup rules

The roles must add up to the village's player count.

There can be at most one nekomata, one fox and one cupid, and either zero or two masons.

An immoral needs a fox, and a madman or fanatic needs a werewolf.

There must be at least one werewolf, and fewer werewolves than humans at the start.

Setups without a seer, medium or hunter are allowed. A setup that breaks these rules shows why and cannot be saved.

Casual and ranked games compared

The Ranked games page has the ranked rules in full.

Casual
Ranked
How to join
Casual
Pick from the village list or create one
Ranked
Choose a mode and format; matched automatically
Players and roles
Casual
6–20, set per village
Ranked
9 or 11, with fixed roles
Timers
Casual
Set per village
Ranked
Fixed
Anonymity
Casual
Optional
Ranked
Each player may choose it for themselves
Leaving after elimination
Casual
Set per village
Ranked
Allowed
Roles shown to the eliminated
Casual
Set per village
Ranked
After the game
Howling
Casual
Optional (on by default)
Ranked
On
GM
Casual
Optional
Ranked
None
Spectating
Casual
Set per village
Ranked
Not available
Log
Casual
Anyone if the village is public, players and spectators if unlisted
Ranked
Public after the game
Rating
Casual
Unchanged
Ranked
Changes