Game flow
How a day runs from the first night to the night: voting and revotes, victory, draws and ending a game early. Read it to get the shape of a game.
From the first night onward
Check your role on the first night; there is no attack that night.
Daytime discussion, voting and banishment, and night actions then repeat.
The first morning opens with a hint that someone outside the village was attacked by a werewolf. The wolves are already among you.
Check the timer at the top. In a village without a GM, once everyone has acted in a vote or a night, you're asked whether to skip the time that's left. If every living player chooses to skip, the game moves on right away.
Reading the guide does not pause the game.
The phase timers are in Rules at a glance.
- First night
- Day
- Vote
- Night
Voting and tied votes
You may change your vote until the deadline. Who voted for whom is then revealed. The vote runs to its deadline even when everyone has voted.
Discussion goes on during the vote and the runoff.
A tie triggers one runoff between the tied candidates; another tie means nobody is banished.
If everyone abstains, there is no runoff and nobody is banished that day.
Victory conditions
The village reaches its normal victory condition when no wolves survive. Wolves reach theirs when they equal or outnumber the surviving humans. At that point, two surviving lovers take priority; otherwise a surviving fox wins. Madmen, fanatics, followers and cupids count as humans. Foxes count as neither humans nor wolves.
The table in Rules at a glance shows each team's victory condition.
Draws
If everyone is eliminated once all chained eliminations resolve, the result is a draw.
Three days in a row with no eliminations, counting both the vote and the night, also cause a draw. The first night is excluded, and removal for leaving counts as an elimination. The screen shows how many days remain before a draw.
Ending a game early
Living players can propose ending the game early. When more than half of the living players agree, the game ends at once.
A game ended early has no winner and changes no ratings. History lists it as ended early.
Only one proposal can be open at a time, and a player whose proposal is rejected cannot propose again in that game.