Roles
The 12 roles and the lovers, each with its team, how it wins, what it does at night and what divination and the medium show.
Villager
No special power. Find the werewolves through discussion and votes.
- How to win
- Win when every werewolf is eliminated. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
Seer
Each night, check whether one player is a werewolf.
- How to win
- Win when every werewolf is eliminated. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- First night
- No choice. You get an automatic result naming someone who is neither a wolf nor a fox, or "no target" if nobody qualifies.
- Night
- Check whether another player is a wolf. You can divine the same player again.
- Divining a fox
- The fox is eliminated.
Medium
Learn whether the banished player was a werewolf.
- How to win
- Win when every werewolf is eliminated. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- After a banishment
- Learn whether the banished player was a wolf.
- If you are eliminated
- If you were alive when the banishment began, you still get the result after it resolves, even if a chained elimination takes you out.
- No banishment
- No result.
Guard
Each night, protect one other player from the werewolves.
- How to win
- Win when every werewolf is eliminated. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- First night
- No action.
- Night
- Protect another player from attack. You can protect the same player on consecutive nights.
- Other eliminations
- Protection does not stop chained eliminations, following eliminations or elimination by divination.
- Successful protection
- You are not told.
Mason
Comes in a pair who know each other and can talk privately at night.
- How to win
- Win when every werewolf is eliminated. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- Role assignment
- The two masons know each other.
- Night
- Talk privately with your partner.
- Partner is eliminated
- You are not eliminated with them.
Cat
Takes one werewolf along when attacked, or one other player when banished.
- How to win
- Win when every werewolf is eliminated. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- Attacked
- Randomly take with you one wolf who was alive when the target was finalized.
- Banished
- Randomly take with you one other player who was alive just before the banishment.
- Other eliminations
- Following eliminations, chained eliminations and removal for leaving do not trigger this ability.
Werewolf
Plan with your pack and attack one player each night.
- How to win
- Win when the werewolves still in the game are at least as many as the humans still in the game. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "werewolf".
- The medium's result
- Shows as "werewolf".
- Role assignment
- You know the other wolves.
- First night
- No attack.
- Night
- Talk privately with the other wolves. The team attacks one non-wolf. A tie for most votes is drawn at random; if everyone abstains, there is no attack.
Madman
A human on the werewolves' side who doesn't know who they are.
- How to win
- Win when the werewolves still in the game are at least as many as the humans still in the game. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- Role assignment
- You do not know who the wolves are.
- Night
- You do not join the wolves' night chat.
- Counted as
- Human.
Fanatic
A human who knows the werewolves. The werewolves don't know who it is.
- How to win
- Win when the werewolves still in the game are at least as many as the humans still in the game. If the fox or both lovers are still in the game then, they win instead. You win with your team even if you were eliminated.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- Role assignment
- You learn who the wolves are. The wolves do not know you.
- Night
- You do not join the wolves' night chat.
- Counted as
- Human.
Fox
Survives attacks but is eliminated when divined. Steal the win by staying in the game.
- How to win
- Win if the fox is still in the game when the village or the werewolves would win. If both lovers are still in the game too, the lovers win.
- The seer's result
- Shows as "not a werewolf", and the divined fox is eliminated.
- The medium's result
- Shows as "not a werewolf".
- Attacked
- You survive.
- Counted as
- Neither human nor wolf.
Follower
Knows who the fox is, and is eliminated when the fox is.
- How to win
- Win if the fox is still in the game when the village or the werewolves would win. If both lovers are still in the game too, the lovers win.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- Role assignment
- You learn who the fox is.
- Fox is eliminated
- You are eliminated too. Becoming a lover does not remove this.
- Counted as
- Human.
Cupid
Make two players lovers on the first night. They win if both survive.
- How to win
- Win if both lovers are still in the game when the village or the werewolves would win. This comes before the fox.
- The seer's result
- Shows as "not a werewolf".
- The medium's result
- Shows as "not a werewolf".
- First night
- Make two different players lovers; you can include yourself. If you do not choose, two are picked at random.
Lovers (additional state)
A state added to the two players Cupid picks. They keep their roles and win if both stay in the game.
- How to win
- Win if both lovers are still in the game when the village or the werewolves would win. This comes before the fox.
- The seer's result
- Shows as the original role does.
- The medium's result
- Shows as the original role does.
- Becoming lovers
- An additional state on top of your role. You keep your abilities and how you are counted, but your team becomes the lovers. Neither of you is told the other's role.
- Partner is eliminated
- You are eliminated too.












