Getting started

A step-by-step walk from your invitation to your first village, with inviting friends, the practice village and the Beginner mark along the way.

Register with an invitation

You need a registration invitation. Sign in with Google or an email code, then choose your user ID and display name. The user ID becomes your profile URL. Last, you make your avatar by picking from the parts we provide. You can't easily change it later. If you have a remake, you can remake it from Profile in settings. A registration invitation is different from a village invitation.

Invite friends

Open Invite friends in the account menu to pass on your invite link and code.

The Ginro team sets how many people each user can invite. The Invite friends screen shows how many invites you have left. If someone you invited deletes their account, you don't get that invite back. Your invite link doesn't expire.

An invite link from the Ginro team works for the number of people set when it was issued, for 7 days.

Your profile shows who invited you. People the team invited show "the Ginro team".

Join your first village

Open Villages and check the roles, conversation mode and exit rules before joining. Mark yourself ready in the waiting village. The host can start once everyone is ready.

Practice the controls

Practice voting and night actions in the tutorial. Reading this guide does not complete the tutorial. Ranked games require the tutorial.

Beginner

Until you have finished 3 ranked games and have a rank, the beginner mark (a sprout) appears next to your name. Once you have a rank, its icon appears there instead. Casual games do not count, and neither do draws, games you left early or void games. Anonymous villages and ranked games joined anonymously never show it.

The rank rules are in Ranked games.